![]() ![]() Whether players actually want to use that (they can turn it off) is hard to say, but it removed some of the janky guesswork that defined some of the classics from the PlayStation 1 games. A new yellow circle under Crash or Coco tells players exactly where he'll land. Not that the makers of the game didn't realize this. Simply put, Crash 4 can be surprisingly.difficult. Other masks, like one that flips gravity on its head, do much of the same. It's a little staggering that this sort of wrinkle would usually headline a game's entire structure, but here it is just another feature that seamlessly fits into the experience.Īnd as smooth as it is, it's another factor that just lets players see how many different ways Crash can die (Crash hitting the button to make an object solid again while he's right in the middle of it and floating off like an angel isn't uncommon). One alters reality: Pressing a button fades certain objects in the world out of reality, while others become solid and usable. There isn't downtime unless a player chooses to take it.Īlso noteworthy is the inclusion of Quantum Masks, available at certain times and levels. Skills gained over the years matter, but the game even takes veterans out of their comfort zones through the variety of asks a single level makes of the player.Īnd it never really lets up-Crash 4 is expertly paced. All that is to say Crash 4 flexes the full extent of the platforms it releases on, and it leaves no stone unturned when looking through its extensive history of challenges thrown at players in past games.Ĭrash 4 doesn't let longtime veterans rest on their laurels, though. Oh, and let's tack on wall-running, different vehicles to hop into and rope swinging, too. Later, he's in a chase sequence running at the screen and player as something monstrous pursues him.ĭon't forget on-rails sequences, where Crash can grind, hang, jump rails, spin swing and more while avoiding obstacles and earning hard-to-reach crates, and that's just to explain it in a simple manner. One minute a single level is a sidescroller, the next Crash is climbing a surface vertically, then he's overlooking a huge expanse of a level he still has to tackle that stretches off into the distance. It's enthralling to see how a level can change as Crash or Coco progress. Button presses are as responsive as it gets for the series, enabling noteworthy precision in what a player can do as they move from level to level. No matter how players choose to experience it, Crash 4's gameplay is a masterful treat. The former permits unlimited lives and restarts from the latest checkpoint box reached, whereas the latter is the old-school difficulty, meaning limited lives and starting the entire level over when those expire.įor what it's worth, it feels like the modern option was necessary given the sprawling nature of levels, and truthfully, it's pretty funny to watch the deaths meter tick upward (triple digits is entirely possible). Players have the option of how they play, picking either modern vs. Characters, and especially the baddies, are voiced as expected. It's comfy and familiar, with the expected highs and lows to match each level. The sound design throws out that '90s goodness, too. Another boasts Crash and Spyro balloons in a party environment. Another has soothing ocean waves slapping on to a beachy area with crashed ships. There's double-digit worlds available and each one feels distinct and unforgettable as part of the time-travel narrative. There's a massive junkyard in the background of one level. There are fun, unique entrances for Crash in each level, with little broad sweeping strokes of the camera or creative entrances that really show things off.Īnd boy are there levels to show off. The attention to detail and craftsmanship are pervasive in every level and character design. They vibe when they aren't moving, and enemies of all sorts swagger about waiting for somebody to hit. Crash and friends have their Looney Toon-styled mannerisms, whether it's getting flattened with a tongue out or rising to the surface of water spread-eagled after a mistimed jump. It's a colorful, vibrant game with what can only be described as the apex of visuals. Crash 4 is a stunning feat in a graphical sense.įor players with experience in the older games from the PlayStation 1 era, imagine the best possible visuals for the series.
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